Toys, games, and media /
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Other Authors: | , , |
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Format: | Book |
Language: | English |
Published: | Mahwah, N.J. : L. Erlbaum Associates, 2004 |
Subjects: |
Table of Contents:
- Introduction : toys, games, and media / Jeffrey Goldstein, David Buckingham, Gilles Brougère
- Part I. Toy culture
- The toy theater : the revival and survival of an English tradition / Alan Powers
- War toys in the world of fourth graders : 1985-2002 / Gisela Wegener-Spöhring
- Toy culture in preschool education and children's toy preferences / Waltraut Hartmann and Gilles Brougère
- Kitty litter : Japanese cute at home and abroad / Christine R. Yano
- From Pokémon to Potter : trainee teachers explore children's media-related play, 2000-2003 / Elizabeth Grugeon
- Part II. Children and digital media
- The internet playground / Ellen Seiter
- The internet and adolescents : the present and future of the information society / Magdalena Albero-Andrés
- Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household / Stephen Kline
- Learning with computer games / Jonas Linderoth, Berner Lindström, Mikael Alexandersson
- Part III. How technology influences play
- Tangible interfaces in smart toys / Mark Allen
- Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play / Doris Bergen
- "Hey, hey, hey! It's time to play" : children's interactions with smart toys / Lydia Plowman
- Adaptation of traditional toys and games in new technologies : new products generation / M. Fabregat, M. Costa, M. Romero.